AnalysisOct 18, 2026 · 6 min read

Sony already has its fan data platform. Does your artist?

In a document for investors, Sony Music presented Fansifter, the startup it bought to sort its artists' fans into groups and speak to them directly. The label has its own fan data layer. The question is who builds the one for the artist's team, and who keeps the relationship.

Gabriel Lupi
Gabriel Lupi
Invisible systems for visible moments
hands holding a translucent blue vinyl record up to the light in a record shop at night; on the counter, a phone with a notification, from which a glowing thread of data runs toward a distant corporate tower
Editorial illustration generated with AI support

In June 2025, Sony published for investors the annual presentation of its music division, led by Rob Stringer. On slide 12, under the heading "Continued Growth in Data & Technology Capabilities", sit the logos of eight tools. One of them belongs to an Estonian startup Sony had bought the year before, Fansifter. Under the logo, the caption: "First Party Fan Data Platform".

The footer of the same slide says all of those tools are "Fully-Owned Internally Developed & Acquired Tools". One of the world's three major labels is telling the people who invest in it that it has its own tools to connect with its artists' fans and analyse them.

Sony slide showing eight data tool logos; under the Fansifter logo, the caption First Party Fan Data Platform.
Slide 12 of the "Music Segment (Global)" presentation by Rob Stringer, Business Segment Presentation 2025. Reproduced from: Sony Group Corporation, Investor Relations (13/06/2025).

From ticketing in Estonia to a Sony asset

Fansifter was born in Tallinn in 2019. One of its founders and its CEO, Aivar Laan, came from the live events business, where he had built a ticketing platform.

Before the acquisition, the company described itself as a collaborative customer data platform, built for businesses that live off fans. The idea was to pool the first-party data of several partners around the same career, such as the artist, the manager, the label, the promoter and the merch store, in order to sell more.

In October 2024, Sony Music announced it had bought Fansifter, at an event in London. The price was not disclosed. The official press material describes the tool as a Sony Music solution that helps artists and their teams use data to understand and reach their audience. In Sony's own words, "from casual fans to superfans". The company's website is no longer online.

How it works, according to the buyer

At the same event, Sony Music's chief product officer, Jacob Fowler, gave a demonstration of the tool. Music Business Worldwide reported that it sorts each artist's fans into superfans, engaged, casual and new, based on what they do: album pre-saves, newsletter sign-ups, virtual merch purchases. According to Fowler, since the acquisition Sony has been building its own algorithms that recalculate those groups twice a day.

Fowler's example was an exclusive translucent blue vinyl that the label wants superfans and engaged fans to get first. "Those fans have told us that they want to make sure we reach them on SMS, as soon as this is available", he explained. The tool filters who gets the alert.

The example shows the label combining segmentation and direct contact: it knows which group each fan is in and which channel that group asked to be reached on, and it speaks to them without going through a social media algorithm. The managing director of Ministry of Sound, a label within the group, described one use: the tool makes it easier to understand the audience, "especially when we are starting from scratch with a brand new artist".

For a signed artist, that is a powerful structure working in favour of their release.

From records to shows

In May 2024, the Fansifter logo appeared on another slide of the annual presentation, titled "Building Fan Connections Across All Revenue Streams". At the top, music's revenue fronts: streaming on nine platforms, short-form video, games, artificial intelligence, merch, live, and partnerships with other Sony group companies. Beneath all of them, a band called "Fan Engagement Strategy", with a four-step ladder of fans.

Sony slide from 2024: at the top, music's revenue fronts (streaming, short-form video, games, AI, merch, live and group partnerships); at the base, a band called Fan Engagement Strategy, with a four-step ladder of fans and the Fansifter logo.
Slide 20 of the "Music Segment (Global)" presentation by Rob Stringer, Business Segment Meeting 2024. Reproduced from: Sony Group Corporation, Investor Relations (30–31 May 2024).

The design puts fan data at the base of all those fronts, from records to shows. The line chosen for the slide, "connect creators with the right audiences", defines the role Sony gives the label: the one who makes the connection.

First party, in data vocabulary, is whoever collected the data in a direct relationship with the consumer. In Sony's caption, the first party is Sony.

Sony is not alone

Other companies in the business describe, in their own documents, structures for knowing or reaching their audience. In its 2025 annual report, Universal said more than 200 million fans were registered to receive communication from the company's websites. On the July 2026 earnings call, Live Nation's chief executive, Michael Rapino, summed up the company's goal: look for any discovery signal that helps sell tickets, "as long as we own the transaction". Brazilian live entertainment company T4F lists a base of more than 8 million customers among its competitive advantages. In a different model, Deezer, in the terms of its Deezer Club promotions in Brazil, says it may take into account an internal "fan score" to choose who wins tickets, without disclosing the formula.

They are different mechanisms, each on its own side of the counter, for identifying, registering or reaching the fan.

Who was left without one

According to a 2024 study by MIDiA Research with Amuse, 95.5% of artists release music on their own, through a distributor or an artist services platform. Fewer than 5% are signed to a label. The same study notes that, among the things artists and managers want most from streaming platforms, is direct access to their own fans' data.

For those artists, and for the managers who look after them, fan data tends to be scattered across distributor, ticketing, store and social platforms, with no layer that brings it together. A signed artist, for their part, depends on their contract to know what, of that whole structure, stays with them when the contract ends.

Your platform already exists, it is just scattered

Read together with the demonstration, Sony's material sketches three stages: collect, unify and activate. The artist's team already collects at several points.

Collection can run through the pre-save on the artist's own smart link, the buyer list of a show the team produced, the merch store and the fan club sign-up form. What many teams are missing is bringing those bases together in one place, with consent and with someone on the team responsible for them. With a unified base, you can tell apart, for example, who buys from who only listens.

Sony used SMS in its example. In Brazil, the channel closest to the fan is WhatsApp, and fans do not need to download anything to hear about the vinyl, the presale or the extra show. The same data can help sharpen paid media: fan lists can feed Custom Audiences on Meta, TikTok and Google, and serve as the base for finding similar audiences.

Sony named its own and showed it to investors. If tomorrow your artist needed to tell their 500 most engaged fans in São Paulo about an extra date, on which platform does that list live, and whose is it?

Read also: Jão's greatest asset · The superfan is worth a house of your own

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Sony Group Corporation, "Music Segment (Global)" presentation, Business Segment Presentation 2025 (published 13 June 2025), slide 12, "Continued Growth in Data & Technology Capabilities". Sony Group Corporation, "Music Segment (Global)" presentation, Business Segment Meeting 2024 (30–31 May 2024), p.20, "Building Fan Connections Across All Revenue Streams". Sony Music, Immersive Tech Day press kit (London, 22 October 2024): official description of Fansifter. Music Business Worldwide, "Sony Music showcases recently-acquired fan-engagement apps Songwhip and Fansifter at Immersive Tech Day in London", Murray Stassen (22 October 2024): segments, remarks by Jacob Fowler and Negla Abdela (Ministry of Sound). Crunchbase, Invest in Estonia (February 2020) and Music Estonia: founding, founder and product description before the acquisition. Universal Music Group, Annual Report 2025 (p.35). Live Nation Entertainment, official transcript of the Q2 2026 earnings call (30 July 2026). Time For Fun (T4F), Institutional Presentation and 2026 Reference Form (CVM, Brazil's securities regulator). Deezer, Specific Participation Terms for Deezer Club (September 2026). MIDiA Research and Amuse, Sustainability from Chaos (June 2024): artist-direct artists and the demand for fan data access. Author's analysis and framing.

Note: The "First Party Fan Data Platform" caption is in an investor deck, a first-hand but unaudited document. The "Fully-Owned" footer applies to all eight tools on the slide; the others (Songwhip, T.A.D.A.S, Apollo Insights, Artist Portal, SCORE, Go and Insights) are not described in the deck, and this text does not describe them. The four groups (superfans, engaged, casual and new) are Music Business Worldwide's description of the demonstration and do not appear in any Sony document; the 2024 slide's ladder uses other names (Discovering, Casual, Supporting, Dedicated), and this text does not treat the two lists as equivalent. No public case naming an artist and a measured result of Fansifter use was found; the only public testimonial comes from a label within the group. Sony says the tool supports artists and their teams; whether the artist or the team can access, export or keep that data when the contract ends depends on contracts that are not public, and this text makes no claim about it. The reading that Sony's material, together with the demonstration, describes a collect, unify and activate cycle is the author's, as is the observation that independent artists' fan data tends to be scattered across vendors. Quotes from Sony, Jacob Fowler, Negla Abdela and Michael Rapino are in their original English; the Deezer terms, originally in Portuguese, were translated by the author. That the Fansifter website is offline was checked on 13 October 2026. MIDiA's 95.5% is a global figure. Deezer's fan score appears in the terms as a criterion the curation "may consider", with no disclosed weight. Agência 14, which the author co-founded and ran from 2009 to 2018, counted Sony among its clients; the author also worked at Deezer (2019–2020) and Amazon Music (2020–2023).

Gabriel Lupi
Gabriel Lupi led content at Amazon Music and Deezer, and co-founded Agência 14. For a long time he thought those were two different careers — they're not: both are about invisible systems for visible moments. It's that method, now applied to fan data. This piece is informational and reflects the public investor documents and market data cited at the end.
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